What’s up Maximum Football fans! It’s hard to believe it’s been almost a year since Maximum Football first launched into Early Access. Since then, we’ve shipped a ton of updates—many of them shaped directly by your feedback. From the start, we’ve said this is a game we’re building with the community, and today we’re taking… Continue reading Introducing the New Maximum Football Customer Support Portal
What’s up Maximum Football fans! New month, new dev blog! September has been a big month for Maximum Football. From a new season to gameplay improvements on the field, the team has been hard at work building on the foundation we launched earlier this year. This blog is your behind-the-scenes look at what’s new, what’s… Continue reading Even More Franchise Details: September Developer Blog
What’s up, Maximum Football fans! Season 4 of Maximum Football is now live, bringing a mix of new features, gameplay improvements, and expanded customization. This update introduces the Hard Hitting 80s Season Pass, smarter CPU playcalling with the first iteration of PlaySense, 10 new offensive playbooks, and the debut of option plays with run-pass options.… Continue reading Step Into the Hard Hitting 80s
What’s up, Maximum Football fans! It’s the most wonderful time of the year — the bands are playing, the turf is flying, and football season is officially here. To go along with the kickoff of the new football season, we’ve got a brand-new developer blog that dives into what the team has been working on… Continue reading Option Plays, Gameplay Rebalancing, and Vision Cone AI: August Developer Blog
We’ve just released a small but important hotfix for PlayStation 5 that addresses a frustrating bug affecting some of our most dedicated customization players. This issue caused certain custom teams to disappear after creation, especially for users who created a large number of custom schools. After investigating your reports, we’ve identified and resolved a part… Continue reading New Hotfix: Logo and Custom Team Update for PlayStation Players
Hi Maximum Football Fans, We’ve just rolled out a new hotfix to address several issues introduced in last week’s title update. Thank you for your patience while we worked to get these fixes into your hands. Here’s what’s included: Fixed an issue where MPL playbooks could be incorrectly swapped between home and away teams in… Continue reading New Hot Fix: MPL Roster and Playbooks Fixed, Plus More
What’s up, Maximum Football fans! We are excited to publish our first major update to Maximum Football since launching into 1.0 last month. This update includes a number of bug fixes, gameplay improvements, and feature updates designed to address some of the main points of feedback we’ve been hearing from the community since 1.0 launch. … Continue reading New Locomotion, Blocking, and Fake Snaps – July Title Update
Hey, Maximum Football fans! Luke here with a brand new look behind the curtain at what the team is working on in Maximum Football. It’s been about a month since we released Maximum Football on PlayStation 5 and we’ve seen new teams created, new MPL records set, and a ton of new faces join our… Continue reading New Playcalling, Locomotion Updates, and Franchise Sneak Peek
We’ve got a new hotfix rolling out that tackles several bugs, quality of life issues, and clarity improvements across multiple areas of the game. From customization quirks to gameplay tuning, here’s what’s included in the latest update: 🛠 Patch Highlights Team Customization Clarity Team selection menus now correctly show your Team avatar, not the best… Continue reading Hotfix Available: Customization Fixes, Coverage Improvements & More
The wait is over: Maximum Football 1.0 officially launches today on Steam, Xbox Series X|S, and, for the first time ever, PlayStation 5. Over the past year, we’ve worked hand-in-hand with the community through Beta to Early Access and Game Preview. Your feedback has helped shape the game through dozens of updates and improvements, from… Continue reading Maximum Football 1.0 Is Here — Welcome to the Next Era