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Maximum Football Blog



Hotfix Available: Customization Fixes, Coverage Improvements & More

We’ve got a new hotfix rolling out that tackles several bugs, quality of life issues, and clarity improvements across multiple areas of the game. From customization quirks to gameplay tuning, here’s what’s included in the latest update: 🛠 Patch Highlights Team Customization Clarity Team selection menus now correctly show your Team avatar, not the best… Continue reading Hotfix Available: Customization Fixes, Coverage Improvements & More

Maximum Football 1.0 Is Here — Welcome to the Next Era

The wait is over: Maximum Football 1.0 officially launches today on Steam, Xbox Series X|S, and, for the first time ever, PlayStation 5. Over the past year, we’ve worked hand-in-hand with the community through Beta to Early Access and Game Preview. Your feedback has helped shape the game through dozens of updates and improvements, from… Continue reading Maximum Football 1.0 Is Here — Welcome to the Next Era

FAQs

Maximum Football 1.0 FAQs

What platforms is Maximum Football available on? Maximum Football is available now on Steam, Xbox Series X|S, and PlayStation 5.  What modes are currently available in Maximum Football? Currently, Maximum Football has a variety of multiplayer and single-player modes to experience a realistic and customizable gridiron experience, but that’s just the beginning. These modes are… Continue reading Maximum Football 1.0 FAQs

Maximum Football 1.0 Arrives June 17

Mark your calendars: Maximum Football officially launches into 1.0 on June 17  After launching into Steam Early Access and Xbox Game Preview last year, we’ve delivered over a dozen updates and hotfixes to improve gameplay, enhance quality of life, and expand the game’s core features. From Coach Mode and couch multiplayer to invite-based online play… Continue reading Maximum Football 1.0 Arrives June 17

Weather, Stadium Customization, and Blocking: Maximum Football Dev Blog

What’s going on, Maximum Football crew!   Luke here from the Maximum Football team, kicking off a new regular check-in series where we break down what we’re working on—and what you can look forward to in Maximum Football.  These check-ins are a way for us to pull back the curtain and bring you deeper into our… Continue reading Weather, Stadium Customization, and Blocking: Maximum Football Dev Blog

New Hotfix Addresses Clock Issues, Night Games, and Pump Fakes

Hey everyone!We’ve just released a new hotfix for Maximum Football that addresses several issues reported by our community across Discord and social media. Here’s what’s been fixed: ? Resolved multiple clock-related bugs where the game clock would stop or run unexpectedly. ? Fixed a bug where calling a timeout before halftime could still let the… Continue reading New Hotfix Addresses Clock Issues, Night Games, and Pump Fakes

Gang Tackling, Left Handed Quarterbacks, and Customization – May Monthly Mailbag

Hey Maximum Football crew — what’s up?  We’re trying something new with the Monthly Mailbag. In the past, we’ve done these as videos, but the reality is: there’s a whole team of folks working behind the scenes on Maximum Football, and a blog gives us a better way to tap into their insights.  By shifting… Continue reading Gang Tackling, Left Handed Quarterbacks, and Customization – May Monthly Mailbag

New Hotfix Available Fixes Spectate Crash and Another Coming Tomorrow

Hello, Maximum Football community! Today we’ve released a hotfix on Steam and Xbox to resolve an issue affecting Spectate mode. CPU vs. CPU matches can now be watched without interruption. We’re also tracking a pump‑fake bug that causes quarterbacks to get stuck pump‑faking on every pass attempt. A second hotfix is being tested for release… Continue reading New Hotfix Available Fixes Spectate Crash and Another Coming Tomorrow

Couch Multiplayer, Updated Blocking and More Now Available

Hey everyone, Thank you for continuing to support Maximum Football! Since the launch of Season 2: Vice Blitz, we’ve been blown away by your passion, gameplay clips, and honest feedback. Your input helps us shape the future of the game, and this latest patch is a direct result of your voices being heard. Today, we… Continue reading Couch Multiplayer, Updated Blocking and More Now Available

Scheduled Maintenance – Wednesday Night (Midnight PT)

Heads up! We’ll be performing a short maintenance starting tonight at midnight Pacific Time (early Thursday morning for some time zones). During this window, online services like MPL and anything card-related will be unavailable for about 2–3 hours. This is to upgrade our card backend system—everything should go smoothly, and no issues are expected aside… Continue reading Scheduled Maintenance – Wednesday Night (Midnight PT)