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Update Adds New Animations and Customization Features





Hello, Maximum Football Community! 

This week’s update is now available for download and includes a number of gameplay adjustments, stability fixes, and UI updates. The biggest changes you will see are:

  • A number of new tackle and broken tackle animations have been added 
  • Added the ability to clone your home and away uniforms to the other slots
  • Added the ability to enable and disable the new catch chance meter
  • UI adjustments in MPL
  • Matchmaking and multiplayer improvements
  • Met with the referee during the coin toss about professional work attire 
  • Bug fixes

You can find a detailed list of items included in the patch notes below. 

Gameplay

  • Fixed a bug that caused players to lose control 
  • Fixed animations for injured players 
  • Fixed a number of calculation errors for zone defenders that resulted in them misassessing the threat level of a scrambling quarterback
  • Eliminated a bug which caused the ball to maintain velocity after a fumble, sending it flying across the field
  • Improved player positioning when using manual catch and swat
  • Adjusted the field of view for zoom out so that WR and CB on the extreme right and left are seen
  • Added a number of new tackle and broken tackle animations
  • Adjusted pull blocking run plays on gun solo and doubles formation
  • Fixed the handling of various special teams situations including tackling the punter in their own endzone resulting in a safety and tackling a punter after a blocked punt now resulting in a change of possession
  • Kicking team picking up a fumble will now correctly attempt to take it to the endzone
  • Added a fair catch notification to the top of the screen when calling for it on a punt
  • AI no longer repositions players on special teams plays
  • Fixed a bug where a pass thrown out of bounds and caught would sometimes result in moving the line of scrimmage
  • Fixed AI playcalling during overtime so that a team will never punt or attempt a field goal if it would result in a loss
  • Fixed the dive drill so that it can now be completed

UI

  • Added an on-screen indicator if the player is controlling a player off-screen
  • Leave match penalties pop-up added
  • Added number of unopened packs on the Build Your Team button in MPL main menu
  • Added an option in the gameplay settings to enable/disable the catch chance widget
  • Fixed starter stadiums for original teams
  • Added socks and sock patterns to the store
  • Added new loading screens

Dynasty

  • Implemented new scaling for stadium upkeep
  • Adjusted info box colors in yearly awards 

MPL

  • Fixes to sportsmanship widget
  • Added win/loss reward values on ranked button
  • Fixed an issue where the client would send the wrong playbook to the host
  • Decreased connection’s initial timeout to 60 seconds (from 120 seconds)

Audio:

  • Menu music now plays after leaving MPL match
  • Made adjustments to both the booth commentary and stadium announcer
  • Made adjustments to in-game marching band audio

Miscellaneous:

  • Referee at the coin toss now wears pants instead of shorts
  • Stadium entry cinematics updated
  • Added the ability to duplicate uniforms between home and away.